Skip to navigation
What is a A 3D model
31.10.26
A 3D model is just a description of a shape in space. There are a few ways to describe it: - Point cloud — a list of (x, y, z) points on the surface. No connections between them. Raw scanner output (laser/LiDAR); easy to capture, hard to edit. - Mesh — the points plus triangles connecting them. That's what STL is: a shell of triangles. Most 3D printing and rendering uses meshes. (OBJ, PLY, GLB are mesh formats too; GLB adds colour/material.) - Voxel — a 3D grid of cubes ("3D pixels"), like Minecraft. Good for volume data, chunky for smooth shapes. - Parametric / CAD — exact math (curves, NURBS, CSG). You describe the shape by operations ("cylinder minus sphere"), not triangles. That's what jewelry CAD uses — OpenSCAD, Rhino, Fusion. - SDF — a function giving the distance from any point to the surface. Used for smooth blending and procedural shapes. - NeRF / Gaussian splatting — a learned model that rebuilds a scene from photos; not a hand-built model. In practice: CAD (exact) → export STL (triangles) → slicer turns it into print layers. STL is the dumbest common denominator: geometry only — no colour, no units, no history.
Reply
Anonymous
free models - Point-E (OpenAI) — MIT - Shap-E (OpenAI) — MIT - TRELLIS (Microsoft) — MIT - TripoSR (Stability AI + Tripo) — MIT - InstantMesh — Apache-2.0 - One-2-3-45 — MIT - Zero123 / Zero123-XL — MIT - LGM — open Free weights but community license (non-commercial limits): Hunyuan3D, Stable Fast 3D.
31.10.26
Reply
Anonymous
Information Epoch 1793785836
Prototype before polishing. Get it working before you optimize it.
Home
Notebook
Contact us