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Build a graph database in Rust
23.11.24
Introduction In this tutorial, we will learn how to build a graph database in Rust. A graph database is a data storage solution that represents relationships between entities using nodes and edges. By the end of this tutorial, you will be able to create a simple graph database, add nodes and relationships to it, and perform basic queries to retrieve and manipulate the data. Prerequisites Before starting this tutorial, you should have a basic understanding of the Rust programming language and its syntax. You should also have Rust and Cargo installed on your system. Setting up Rust If you haven’t installed Rust and Cargo, you can do so by following the official Rust installation guide at https://www.rust-lang.org/tools/install. Once Rust is installed, you can verify the installation by opening your terminal and running the following command: $ rustc --version If you see the Rust version printed, you are ready to proceed. Creating the Graph Database Let’s start by creating a new Rust project for our graph database. Open your terminal and navigate to the directory where you want to create the project. Then, run the following command: $ cargo new graph_database $ cd graph_database This will create a new Rust project named “graph_database” and navigate into its directory. Now, let’s define the dependencies in our project’s Cargo.toml file. Open the file in a text editor and add the following lines: [dependencies] petgraph = "0.5.1" We will use the petgraph crate for graph data structures and algorithms. By specifying it as a dependency, Cargo will automatically download and manage it for us. Next, let’s create the main Rust file for our project. Create a new file named main.rs in the src directory, and open it in a text editor. In the main.rs file, let’s import the necessary dependencies and define the initial structure for our graph database: use petgraph::graphmap::UnGraphMap; use petgraph::visit::Bfs; fn main() { // Create an empty undirected graph let mut graph = UnGraphMap::<&str, &str>::new(); // TODO: Add code here } We import the UnGraphMap data structure from petgraph for our graph, and we also import Bfs for performing breadth-first search traversal later in the tutorial. Inside the main function, we create an empty undirected graph using UnGraphMap::<&str, &str>::new(). Adding Nodes and Relationships To add nodes and relationships to our graph, we can use the add_node and add_edge methods provided by UnGraphMap. Let’s add some nodes and relationships to our graph in the TODO section of the code: // TODO: Add code here // Add nodes let alice = graph.add_node("Alice"); let bob = graph.add_node("Bob"); let carol = graph.add_node("Carol"); // Add relationships graph.add_edge(alice, bob, "friends"); graph.add_edge(bob, carol, "friends"); In this example, we add three nodes named “Alice”, “Bob”, and “Carol” using the add_node method. We store the nodes in variables for future reference. Then, we add two relationships using the add_edge method. The relationships represent that Alice is friends with Bob, and Bob is friends with Carol. Querying the Graph Now that we have nodes and relationships in our graph, we can perform queries to retrieve information. Let’s implement a simple function to find all friends of a given person using breadth-first search traversal: fn find_friends(graph: &UnGraphMap<&str, &str>, person: &str) -> Vec<&str> { let start_node = graph .node_indices() .find(|&index| graph[index] == person) .unwrap(); let mut visited = vec![false; graph.node_count()]; let mut queue = Vec::new(); let mut friends = Vec::new(); visited[start_node.index()] = true; queue.push(start_node); while let Some(node) = queue.pop() { friends.push(*graph[node]); for neighbor in graph.neighbors(node) { if !visited[neighbor.index()] { visited[neighbor.index()] = true; queue.push(neighbor); } } } friends } In this function, we first find the starting node corresponding to the given person using the node_indices method and a predicate that checks for node equality. Then, we initialize a boolean array called visited to keep track of visited nodes, and two vectors, queue and friends, for breadth-first search traversal and storing the friend names. We mark the starting node as visited, enqueue it, and start the traversal. At each iteration, we enqueue the unvisited neighbors of the current node and mark them as visited. Finally, we return the friends vector containing all the friends’ names. To test our find_friends function, let’s add the following code to the TODO section: // TODO: Add code here let friends_of_alice = find_friends(&graph, "Alice"); println!("Friends of Alice: {:?}", friends_of_alice);
https://rust.howtos.io/building-a-graph-database-in-rust/
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